Section header image

  • Prologue: The Normandy 1
  • Prologue: Project Lazarus Research Lab 2
  • Freedom's Progress 3
  • Dossier: The Professor 6
  • Dossier: Archangel 7
  • Dossier: The Convict 8
  • Dossier: The Warlord 9
  • Dossier: The Veteran 10
  • Dossier: The Master Thief 11
  • Illium: Liara: System Hacking 14
  • Illium: Liara: The Observer 15
  • Dossier: The Assassin 16
  • Dossier: The Justicar 17
  • Dossier: The Quarian 18
  • Collector Ship 19
  • Tuchanka 20
  • Reaper IFF 21
  • Collector Abduction - Point of No Return 22
  • Suicide Mission - Omega 4 Relay 23
  • Suicide Mission - Collector Base - Infiltration 24
  • Suicide Mission - Collector Base - The Long Walk 25
  • Suicide Mission - Destroy the Collectors 26
  • Jacob: The Gift of Greatness 27
  • Miranda: The Prodigal 28
  • Mordin: Old Blood 29
  • Garrus: Eye for an Eye 30
  • Jack: Subject Zero 31
  • Grunt: Rite of Passage 32
  • Tali: Treason 33
  • Samara: The Ardat-yakshi 34
  • Thane: Sins of the Father 35
  • Legion: A House Divided 36
  • Zaeed: The Price of Revenge 37
  • N7: Abandoned Mine 38
  • N7: Abandoned Research Station 39
  • N7: Anomalous Weather Detected 40
  • N7: Archaeological Dig Site 41
  • N7: Blood Pack Base 42
  • N7: Blood Pack Communications Relay 43
  • N7: Blue Suns Base 44
  • N7: Captured Mining Facility 45
  • N7: Eclipse Smuggling Depot 46
  • N7: Endangered Research Station 47
  • N7: Hahne-Kedar Facility 48
  • N7: Imminent Ship Crash 49
  • N7: Javelin Missiles Launched 50
  • N7: Lost Operative 51
  • N7: Mining the Canyon 52
  • N7: MSV Estevanico 53
  • N7: MSV Strontium Mule 54
  • N7: Quarian Crash Site 55
  • N7: Wrecked Merchant Freighter 56
  • Normandy 59
  • Tuchanka 61

Section header image

  • FBA Couplings 62
  • Serrice Ice Brandy 63
  • Special Ingredients 64
  • False Positives 65
  • Krogan Sushi 66
  • Crime in Progress 67
  • Archangel: Datapad Recovered 68
  • Omega: Batarian Bartender 69
  • Omega: Packages for Ish 70
  • The Professor: Missing Assistant 71
  • Struggling Quarian 72
  • The Patriarch 73
  • Illium: Gianna Parasini 74
  • Illium: A Troublemaker 75
  • Illium: Blue Rose of Illium 76
  • Illium: Medical Scans 77
  • Illium: Indentured Servitude 78
  • Illium: The Assassin: Salarian Family Data 79
  • Illium: The Justicar: Stolen Goods Found 80
  • Illium: The Justicar: Smuggling Evidence 81
  • Illium: The Prodigal: Lost Locket Found 82
  • Old Blood: Missing Scout 83
  • Combustion Manifold 84

Section header image

  • Grunt: Open the Tank or Not 85
  • Miranda: Complete Loyalty Mission or Not 86
  • Jack vs Miranda 87
  • Mordin: Keep or Destroy Maelon's Data 88
  • Samara: Morinth Stays or Leaves 89
  • Kill Morinth or Samara 90
  • Thane: Stop Kolyat or Not 91
  • Tali: Present the Evidence Against Her Father or Not 92
  • Activate or Sell Legion 93
  • Tali vs Legion 94
  • Veetor: Go with Tali or Cerberus 95
  • Zaeed and Vido 96
  • Save or Destroy Collector Base 97
  • Normandy Upgrades 98
  • Who to Send in the Vent 99
  • Saving the Normandy Crew or Not 100
  • Choosing a Biotic Specialist and Diversion Squad Leader 101
  • Final Battle 102
  • Death Consequences 103
  • Complete Shadow Broker or not 104
  • Take David or not 105
  • Complete Arrival or not 106

Section header image

  • How To Start Miranda Romance 107
  • How To Complete Miranda Romance 108
  • How To Start Jack Romance 109
  • How To Complete Jack Romance 110
  • How To Start Tali Romance 111
  • How To Complete Tali Romance 112
  • How To Start Jacob Romance 113
  • How To Complete Jacob Romance 114
  • How To Start Thane Romance 115
  • How To Complete Thane Romance 116
  • How To Start Garrus Romance 117
  • How To Complete Garrus Romance 118
  • How To Start Samara Romance 119
  • How Complete Samara Romance 120
  • How To Start Morinth Romance 121
  • How To Complete Morinth Romance 122
  • How To Romance Kelly 123
  • How To Romance Liara 124
  • Cerberus Assault Gear 125
  • Arc Projector 126
  • Alternate Appearance Packs 127

Section header image

  • Best Soldier Builds 128
  • Best Infiltrator Builds 129
  • Best Vanguard Builds 130
  • Best Sentinel Builds 131
  • Best Adept Builds 132
  • Best Engineer Builds 133

Section header image

  • Best Garrus Build 134
  • Best Grunt Builds 135
  • Best Jack Builds 136
  • Best Jacob Builds 137
  • Best Kasumi Builds 138
  • Best Legion Builds 139
  • Best Miranda Builds 140
  • Best Mordin Builds 141
  • Best Samara/Morinth Builds 142
  • Best Tali Builds 143
  • Best Thane Builds 144
  • Best Zaeed Builds 145

Section header image

  • Adrenaline Rush 146
  • Concussive Shot 147
  • Cryo Ammo 148
  • Incendiary Ammo 149
  • Disruptor Ammo 150
  • Warp Ammo 151
  • Combat Drone 152
  • AI Hacking 153
  • Overload 154
  • Cryo Blast 155
  • Incinerate 156
  • Tactical Cloak 157
  • Energy Drain 158
  • Neural Shock 159
  • Tech Armor 160
  • Dominate 162
  • Shockwave 166
  • Singularity 167
  • Barrier 169
  • Apple Books

Mass Effect 2 Legendary Edition

Walkthrough assignments, citadel: false positives ¶.

This mission can be initiated by picking up a datapad in Garrus’s loyalty mission - Eye for an Eye (see the walkthrough page for the exact location).

To complete the mission, you will need to find someone who needs a false ID. Later in the game, after visiting the Collector ship, you can find a pair of Asari complaining quite loudly on a couch between the C-Sec offices and the western portion of the Citadel about travel restrictions. Speak to them.

If you feel like pushing up your Renegade points, you can give them the forged IDs straight away. However, if you want to improve your Paragon, you’ll need to head back to the transport offices right next to where the Normandy docks and speak with the woman behind the counter here. Tell her to ease the restrictions on the Asari.

Now, you just need to return to the Asari and give them the good news.

Citadel: Krogan Sushi ¶

This mission can be obtained by overhearing a conversation between a pair of Krogans located near the Citadel Souvenirs shop on the Citadel. Once you hear the conversation, the side-task will be automatically added to your mission log.

To continue, you’ll want to travel to the Presidium and speak with the groundskeeper here. During the conversation, you’ll want to ask about fish in the Presidium ponds.

After getting the information, return to the Krogans whom you overheard previously and start up a conversation. Let them know what the gardener told you to complete the side-mission.

Citadel: Crime in Progress ¶

This side-mission can be located on the western side of the Citadel, near the entrance to the Warehouse area you visited during Garrus’s loyalty mission. A C-Sec officer and a Volus are accusing a Quarian of stealing.

To begin the side-mission, get involved in the conversation to discover what is going on. Offer to help. After leaving the conversation, head over to the nearby store Saronis Applications and speak with the man behind the counter. Ask about the Volus’s credit chit to learn that it is in the store.

Return to the conversation and let them know where the chit can be found. This will end the side-quest and during the ensuing conversation, you can choose some dialogue options to increase Paragon/Renegade.

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mass effect assignments citadel

Guide Information

  • Publisher Electronic Arts
  • Platforms, PC, PS4, XB One
  • Genre Action RPG, Third-person shooter
  • Guide Release 14 May 2021
  • Last Updated 7 September 2021 Version History
  • Guide Author Paul Williams

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The guide for Mass Effect 2 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all the main campaign Missions, Assignments, as well as a detailed breakdown of all the important choices, class builds and much more!

  • A complete walkthrough for the entire campaign, including all recruitment and loyalty missions, as well as details on weapons, resources and research projects found during each mission.
  • Every Assignment covered.
  • Updated media and formatting for the Legendary Edition.
  • In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each.
  • Full details on all possible Romances .
  • In-depth Class builds for Shepard with a focus on Insanity difficulty strategies.
  • Details on every Power .
  • Builds for all squadmates.
  • Trophy/Achievement guide, including embeded walkthrough links.

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Mass Effect: The Citadel: Homecoming Assignment Guide

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Wondering how to complete the Citadel: Homecoming assignment? Here are all the options you have and the consequences they will have in the future. If you've been playing Mass Effect for a while now you may have noticed that there is a bunch of side content to get through, and it's just as engaging as the game's main story.

RELATED: Mass Effect - The Citadel: Presidium Prophet Assignment Guide

Your first mission in Mass Effect is on a planet where one of the first human colonies settled - Eden Prime . Eden Prime was developed and improved by the Alliance . Unfortunately, the planet is under attack by the Geth , a sentient AI race . A lot of people were killed during this attack and the Citadel: Homecoming assignment is exactly about helping someone that is mourning a significant other.

How To Start The Citadel: Homecoming Assignment

finding samesh for the first time

If you've unlocked the Citadel: Expose Saren mission, then all you have to do is find Tali, the quarian, near Chora's Den . Then, once she joins your party, you will be granted access to the Citadel: Homecoming assignment.

To receive the assignment you have to talk to an NPC called Samesh Bhatia , you can find him in the Presidium, next to the embassy reception desk. Samesh will call out for you, so he's hard to miss if you walk past.

Samesh is a human, trying to get back his wife's body to put her to rest properly . She was an Alliance soldier, but, sadly, she was killed on Eden Prime. However, recuperating his wife's body hasn't been an easy task for Samesh, the Alliance has denied giving it back to him without any sort of justification . This, of course, quickly became a frustrating situation for him, and he requires assistance.

Additionally, if you have Ashley in your squad you will also learn more about the situation since she was in the same unit as Samesh's wife . Kaiden will also warn you about this if you have him in your squad but not Ashley.

How To Solve The Issue

Clerk Bosker , in the Embassy Lounge, is the one that's been denying Samesh his wife's physical remains. If you talk to him, since Shepard is a respectable soldier, he'll let you in on some information regarding the body. Bosker says that given the circumstances in which she died, the Alliance is conducting some tests so they can learn more about the geth technology and weaponry to improve defenses. However, the tests may go on for years .

Ultimately it is up to you to decide what is the moral thing to do here, but both options will result in you gaining either the same amount of paragon or renegade points - it only depends on how you decide to talk to the person .

Keeping The Body

keeping body for the alliance

If you think that the Alliance keeping the body will be best for the greater good and Samesh that should make a sacrifice, you have to persuade him to understand. To do this you can either charm him or intimidate him, but beware that Samesh requires an additional Charm and Intimidate point to persuade compared to Clerk Bosker, since it's understandably a much more delicate situation for him. Here's how you can do it:

  • After receiving the quest from Samesh talk to Clerk Bosker, so he can explain the Alliance's motives
  • Return to Samesh and talk to him
  • With three Charm points, you can choose " This is important ", the quest will end, and you will be awarded +8 Paragon points
  • With three Intimidate points, you can choose " This is war ", the quest will end, and you will be awarded +9 Renegade points

Not using morality options while allowing the Alliance to keep the body will make Samesh upset, he will leave, and you won't receive any rewards.

Releasing The Body

persuading alliance to release body

The other option is to make Clerk Bosker release the body to Samesh so he can give her the cremation he wanted and find some peace. Clerk Bosker is easier to convince since it's not a personal issue for him, it's just part of his job to follow orders from the Alliance. Here's how you can convince him:

  • After receiving the quest from Samesh talk to Clerk Bosker
  • With two Charm points, you can choose " This isn't right ", he will release the body and you will be awarded +8 Paragon points
  • With two Intimidate points, you can choose " I'm releasing the body ", he will release the body and you will be awarded +9 Renegade points
  • After persuading Clerk Bosker, you have to return to Samesh and let him know that you were able to help him

Consequences In Mass Effect 2

consequences of helping samesh in mass effect two

You will only learn about the consequences of this assignment if you decide to take Samesh's side and release the body in Mass Effect 1 . Samesh will email you expressing his gratitude for your help. He will let you know that he's opened a restaurant to honor his wife's wish since this would've been her plan once she finished her military work.

But, on the other hand, there is also a chance that you may hear on the news that t he Alliance is finding it difficult to find new recruits since they aren't being able to match the geth technology .

NEXT: Mass Effect Legendary Edition Complete Guide And Walkthrough

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mass effect assignments citadel

Mass Effect Mission Order: the best sequence to tackle story missions in

Mass Effect has a fairly open-ended structure where once you get your hands on your ship, the Normandy, you can tackle most of the game’s core story locations and missions in any order you like. However, we do think there is a best mission order in which to tackle things.

This is, of course, all suggested. The nature of Mass Effect’s story means that you can and should think about what sort of order you’d like to approach everything in and then go with your own gut.

With all that said, we do have our own favored mission order for Mass Effect 1 which is based on a few factors - primarily an even-handed difficulty ramp-up, and the best possible pacing for the story, especially in the later parts of the game. We’ll explain our optimum order below.

mass_effect_mission_order_optimum_best.png

Mass Effect Mission Order: the optimal mission sequence, according to us

The game begins with a string of missions starting with Prologue: On the Normandy and Prologue: Find the Beacon. This is followed by Citadel: Expose Saren.

On the Citadel you’ll have the opportunity to recruit Urdnot Wrex (Citadel: Shadow Broker & Citadel: Wrex) and Garrus Vakarian (Citadel: Garrus) - and we recommend you do these, as these are two squad mates, great characters, useful in battle, and key players throughout the entire Mass Effect Trilogy - though you can opt not to recruit one of them at all if you wish. 

Also on the Citadel, there’s a wide range of side quest assignments you can pick up and play at your discretion. They’re covered in our full Mass Effect 1 side quest assignments list .

Once you get control of the Normandy, you’ll be able to fly to the other core story mission planets in any order you like. We recommend the following order:

  • Find Liara T’Soni: head to Therum in the Knossos System, Artemis Tau Cluster. You want to do this first as Liara is a squad member, and rounds out your team with an expert Biotic user (which is Mass Effect's mage-style class). 
  • Citadel: side quests mop-up. All quests from your previous visit remain open, but some new ones are available after finishing your first story planet, including the side quest exclusive to your Shepard's pre-service history background . We recommend you complete Citadel: Scan the Keepers using our Keeper Locations guide at this time, in particular.
  • Asteroid X57: Bring Down the Sky: this is DLC, but it slots better into the earlier part of the story. It’s included in the remastered legendary edition of the game.
  • Noveria: Geth Interest & Matriarch Benezia: you should take Liara on this mission if you can. Completing this story world unlocks more side content throughout the galaxy.
  • Citadel & Uncharted World Exploration: more side quests mop up
  • Feros: Geth Attack & The Thorian: Tali is a killer squadmate on this mission, where you’ll be fighting a lot of Geth.
  • Pinnacle Station: this is DLC, and isn’t available at all in the new legendary edition remaster; so skip this if you’re on that version.
  • Point of No Return: Complete any remaining side quests and assignments here, as the story becomes a rollercoaster from here on out. Remember, completing many side quests is key to a great many things, including amassing enough cash to unlock the best weapons in Mass Effect .
  • Virmire: Saren’s Plan / Assault: we’ve got a separate guide on the big choices on Virmire if you need help.
  • Ilos: Find the Conduit / Trench Run / Race Against Time: be aware that once you travel to Ilos, it truly is the point of no return aside from starting over in a new game plus. When you trigger the visit to Ilos, your Mass Effect romance option will be locked in and the romance scene will take place.

Obviously this is a suggested order, but we feel this is an optimum order for a well-paced, well-balanced    play-through of Mass Effect, even on Insanity difficulty. 

As a general suggestion, try not to use the same pair of squad members for all story missions and side missions. All have interesting things to say, and you’ll benefit from taking people with a vested interest - missions involving the Krogan, for instance, are Wrex’s deal. Tali will always have more to say when the Geth are involved. Additionally, you’ll want to think about how useful their powers are. Tali isn’t very good against biotic opponents, but her tech powers can tear Geth to pieces easily. 

This article is part of a series. As you move on to the next games, check out our Mass Effect 2 Mission Order and Mass Effect 3 Mission Order pages for the same advice in those games - which are longer and more complicated.

Mass Effect Wiki

  • Space Stations
  • Mission Locations
  • Assignment Locations
  • Mass Effect Galaxy
  • Mass Effect 2
  • Mass Relays
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The Citadel

Location: Milky Way / Serpent Nebula / Widow

  • 1 Description
  • 2.1 Modern Discovery
  • 2.3 Crucible and Catalyst
  • 3.1 Presidium
  • 3.2 Citadel Tower
  • 3.4 Defenses
  • 4 Unique Inhabitants
  • 5.1 Mass Effect
  • 5.2 Mass Effect Galaxy
  • 5.3 Mass Effect 2
  • 5.4 Mass Effect 3
  • 6.1 Mass Effect
  • 6.2 Mass Effect 2
  • 8 Cut Content
  • 10 References

Description [ ]

Supposedly constructed by the long-extinct Protheans , this colossal deep-space station serves as the capital of the Citadel Council . Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the Presidium Ring .

Total Length (Open): 44.7 km Diameter (Open): 12.8 km Population: 13.2 million (not including keepers ) Gross Weight: 7.11 billion metric tons

—  for follow.

History [ ]

Modern discovery [ ].

The interior surface of one of the Citadel's Wards

The asari were the first race to discover the Citadel in 580 BCE , soon after learning to use the mass relays . They were joined shortly by the salarians , and soon after, the volus . As other races were contacted by the asari, or discovered the station independently, they gained embassies on the Citadel and came under the jurisdiction of the growing Council, eventually comprising the asari, the salarians, and the turians .

Strategically located at the junction of a number of mass relays leading to various parts of the galaxy, the Citadel quickly became a hub of activity. The station was chosen to house the Citadel Council, thereby cementing its importance in the galactic community. It is accepted to be the political and cultural heart of Citadel space , the unofficial name given to all systems that fall under the Citadel species' control.

Even after thousands of years of occupation, the Citadel retains many secrets. The precise age of the station is not known, nor what resilient material it is constructed from. The location of the Citadel's core and its master control unit, regulating systems such as life support and navigation, remain hidden. The most visible, and perhaps intriguing, mystery of the Citadel concerns its caretakers, the keepers . These mute alien creatures maintain the Citadel's vital systems, and can be seen working throughout the station, yet, despite this, little is known about them.

Normandy + Citadel

The Citadel was not, in fact, constructed by the Protheans; they were simply the last race to make use of the station before the asari arrived. It, and the mass relays, are the creations of the Reapers , and were built to help facilitate their cycle of galactic genocide. The Reapers were also responsible for the placement of the keepers on the station, in order that the occupying races would not discover the Citadel's key functions. The station is actually an inactive mass relay leading to dark space , designed as an elaborate trap so the Reapers can wipe out the heart of galactic civilization and leadership in a single, devastating strike.

According to Vigil , the last Protheans used the Conduit and traveled to the Citadel to try and break this cycle. They succeeded, but it was already too late for the Protheans. Because the Conduit portal only linked in one direction, Vigil feared that the Prothean scientists, unable to find any food or water on the Citadel, slowly starved to death. Due to this Prothean intervention, the Reapers were forced to travel to the Milky Way without the help of the mass relays, at normal FTL speeds.

During Commander Shepard 's visions on Eden Prime and Virmire , very brief glimpses of the Citadel can be seen (namely the Presidium ring from above, and the Ward Arms) presumably as part of the Prothean warning that the station is a dormant trap. However, this part of the vision appears to be too fragmented to be fully recovered, as neither Liara T'Soni nor Shiala mention it.

Crucible and Catalyst [ ]

The Citadel in orbit...

At the height of the Reaper invasion in 2186, the races of the galaxy unite to construct the Crucible , a superweapon of ancient design with the power to destroy the Reapers once and for all. The final and most important component of the Crucible is the Catalyst , which is revealed to be part of the Citadel. Unfortunately, the Illusive Man learns of this and flees to the Citadel, where he alerts the Reapers of the galaxy's plans. The Reapers respond by seizing control of the Citadel, moving it into Earth's orbit to protect it. Though some occupants are able to flee before the arms close, the rest suffer an unfortunate fate. [1] With the Crucible unable to dock at the sealed station, Alliance leaders determine that someone must get inside the Citadel to manually open its arms.

During the battle for Earth, Commander Shepard boards the Citadel via a transport beam and opens the Wards to allow the Crucible to attach to the station. Shortly afterward, Shepard meets the Catalyst - now revealed to be the Intelligence that controls the Reapers. Shepard must then choose between destroying the Reapers, controlling them, or merging organic and synthetic life. Upon deciding, the Crucible releases its energy and the Citadel, with its Wards now open to their maximum extent, amplifies it and transmits it to the Charon Relay , which in turn transmits it to the rest of the Mass Relay network.

..

If Shepard chooses to destroy the Reapers, the Crucible's energy severely damages the Citadel and mass relays, but they are eventually rebuilt. If Shepard chooses to merge synthetic and organic life, the Citadel and mass relays are severely damaged, but rebuilt with the help of the Reapers. As the five wards were left largely intact in these two cases, it is possible that some of the Citadel's inhabitants managed to survive on them and were rescued. [2] If Shepard chooses to control the Reapers, the Citadel remains intact but the relays are damaged. Shepard, now in control of the Reapers, directs them to rebuild the relays.

The Citadel Presidium

The Citadel is a massive construct, similar in shape to a pentagram . It consists of a central ring 7.2 kilometers in diameter, from which five arms protrude, each 43.6 km long and 330m thick.

The station is capable of closing in on itself, via the convergence of its five arms, transforming it into a long, impenetrable cylinder. However, the Citadel is only closed in times of emergency, and normally the station retains its 'open' appearance.

The central ring and five arms are home to the Presidium and Wards respectively; the spaceports are also located on the central ring, as it is the center of rotation, facilitating easier access for ships attempting to dock with the station.

The Citadel has a labyrinthine interior superstructure, accessible through keeper tunnels.

Presidium [ ]

The Presidium is a massive, park-like complex containing the offices of the various branches of the galactic government, as well as the embassies of all the races represented in the Citadel. There are also shops, restaurants and recreational facilities, serving the wealthy residents who live and work throughout the sector. The Presidium is monitored by a Virtual Intelligence named Avina , and, unlike the Wards, incorporates an artificial 20-hour day schedule: lights are dimmed, and the holographic "sky" darkened, for 6 of the 20 hours, imitating the familiar day-night cycle.

Citadel Tower [ ]

The tower at the center of the Presidium houses the Council Chambers and the main traffic control for the station—any ship within a few thousand kilometers comes under the jurisdiction of Citadel Control. The Chambers themselves are not open to the public and access is only granted to officials and those with special clearance. They are beautifully furnished, with cherry trees and fountains, as well as numerous staircases leading up to the central platform where the Council convenes.

A view of the Citadel from the Wards

The "arms" of the Citadel, known as the Wards , constitute the residential and commercial sectors of the station. Densely populated, housing millions of residents from many galactic species, the Wards are akin to Earth cities such as Hong Kong and Singapore .

Numerous skyscrapers rise from the superstructure, sealed against vacuum, as breathable atmosphere is only maintained to a height of approximately 7 meters. Unlike the Presidium, there is no artificial day-night cycle; as a consequence of this, commercial activity rarely ceases, and residents work and rest according to personal need. Barla Von appropriately dubs the area the cultural heart of the Citadel, and therefore of Citadel space.

The Wards are policed by the Citadel Security Services (C-Sec), whose offices and custody suites are located in the Lower Wards. Flux is a popular night club, also located in the Wards. The Wards are also home to the Silversun Strip , a bustling commercial area featuring Silver Coast Casino , Castle Arcade , Armax Arsenal Arena , and the apartment complex Tiberius Towers . Below the Wards, the Citadel Archives function as a repository for artifacts and records deemed important.

Defenses [ ]

The station has a nearly impervious outer hull; closing the wards is a formidable defense against outside attack

As befits such an important galactic location, the Citadel boasts multiple layers of defense. The first is the Serpent Nebula itself: the nebula's composition is such that it is difficult for attacking fleets to navigate, thus preventing them from launching a concerted attack.

Another link in the Citadel's defensive chain is the Citadel Fleet . The fleet is a massive task force consisting mostly of turian vessels but also including ships from the other Council races. The Citadel Fleet, led by the imposing asari dreadnought Destiny Ascension , constantly patrols the space around the station. However, should any aggressor manage to break through the Citadel Fleet, reinforcements from all over the galaxy are only minutes away, due to the network of mass relays located nearby.

If any enemy gets close enough, the station is capable of closing in on itself to form a long, armored cylinder, 45 kilometers in length. The station's hull is sufficiently strong that, even when subjected to the most advanced weaponry available, it would take several days of sustained bombardment to inflict any serious damage to the superstructure.

The station also boasts its own internal security force, known as C-Sec . The 200,000 officers patrolling the station handle everything from customs to hostage negotiations.

The Citadel also has turrets to ward off small craft, such as dropships.

Unique Inhabitants [ ]

Duct Rats are poor, homeless children of the Citadel who travel in the ventilation system of the station. They often die by sudden deadfalls; laceration by fan blades; starving to death; or suffocating because of exposure to the open vacuum of space. Oftentimes, they are just never found. Thane Krios sometimes used duct rats, Mouse among them, to gather information on his targets in the Citadel.

The keepers are a mysterious, bio-engineered insectoid race that are native only to the Citadel. They are found throughout the Citadel in random locations, and are harmless. They are believed to be created by the Protheans as the caretakers of the Citadel.

Missions [ ]

Mass effect [ ].

  • Mission: Citadel: Expose Saren
  • Mission: Citadel: Garrus
  • Mission: Citadel: Shadow Broker → Citadel: Wrex
  • Mission: Race Against Time: Final Battle

Mass Effect Galaxy [ ]

  • Mission: Into the Abyss
  • Mission: Protect the Council

Mass Effect 2 [ ]

  • Mission: Citadel: Captain Bailey
  • Mission: Citadel: The Council
  • Mission: Dossier: The Master Thief
  • Mission: Garrus: Eye for an Eye
  • Mission: Kasumi: Stealing Memory
  • Mission: Thane: Sins of the Father

Mass Effect 3 [ ]

  • Mission: Priority: The Citadel I
  • Mission: Priority: The Citadel II
  • Mission: Priority: The Citadel III
  • Mission: Apien Crest: Banner of the First Regiment
  • Mission: Aria: Eclipse
  • Mission: Aria: Blood Pack
  • Mission: Aria: Blue Suns
  • Mission: Athena Nebula: Hesperia-Period Statue
  • Mission: Benning: Evidence
  • Mission: Citadel: Alien Medi-Gel Formula
  • Mission: Citadel: Asari Widow
  • Mission: Citadel: Barla Von
  • Mission: Citadel: Batarian Codes
  • Mission: Citadel: Biotic Amp Interfaces
  • Mission: Citadel: Cerberus Automated Turret Schematics
  • Mission: Citadel: Cerberus Ciphers
  • Mission: Citadel: Cerberus Retribution
  • Mission: Citadel: Cerberus Turian Poison
  • Mission: Citadel: Chemical Treatment
  • Mission: Citadel: GX12 Thermal Pipe
  • Mission: Citadel: Hanar Diplomat
  • Mission: Citadel: Heating Unit Stabilizers
  • Mission: Citadel: Improved Power Grid
  • Mission: Citadel: Inspirational Stories
  • Mission: Citadel: Kakliosaur Fossil
  • Mission: Citadel: Krogan Dying Message
  • Mission: Citadel: Medi-Gel Sabotage
  • Mission: Citadel: Medical Supplies
  • Mission: Citadel: Reaper Code Fragments
  • Mission: Citadel: Target Jamming Technology
  • Mission: Citadel: Volus Ambassador
  • Mission: Citadel: Wounded Batarian
  • Mission: Dekuuna: Code of the Ancients
  • Mission: Dekuuna: Elcor Extraction
  • Mission: Hades Nexus: Obelisk of Karza
  • Mission: Hades Nexus: Prothean Sphere
  • Mission: Irune: Book of Plenix
  • Mission: Ismar Frontier: Prototype Components
  • Mission: Kite's Nest: Pillars of Strength
  • Mission: Nimbus Cluster: Library of Asha
  • Mission: Shrike Abyssal: Prothean Obelisk
  • Mission: Silean Nebula: Rings of Alune
  • Mission: Valhallan Threshold: Prothean Data Drives
  • Mission: Citadel: Aria T'Loak
  • Mission: Citadel: Dr. Bryson
  • Mission: Citadel: Identity Theft I
  • Mission: Citadel: Identity Theft II
  • Mission: Citadel: Leviathan I
  • Mission: Citadel: Leviathan II
  • Mission: Citadel: Leviathan III
  • Mission: Citadel: Party
  • Mission: Citadel: Shore Leave
  • Mission: Citadel Archives: Escape
  • Mission: Citadel Arena: Cerberus Challenge
  • Mission: Citadel Arena: Charity Reaper Challenge
  • Mission: Citadel Arena: Geth Challenge
  • Mission: Citadel Arena: Medi-Gel Challenge
  • Mission: Citadel Arena: Prothean Challenge
  • Mission: Citadel Arena: Reaper Solo Challenge
  • Mission: Citadel Arena: Spin Zone Elite Challenge
  • Mission: Citadel Arena: Thermal Clip Challenge
  • Mission: Citadel Arena: Unusual Scores
  • Mission: Citadel Docks: Retake the Normandy
  • Mission: Citadel Wards: Ambush
  • Mission: Silver Coast Casino: Infiltration

Assignments [ ]

  • Assignment: Citadel: Asari Consort
  • Assignment: Citadel: Doctor Michel → Citadel: Doctor Michel is Safe
  • Assignment: Citadel: Family Matter
  • Assignment: Citadel: Homecoming
  • Assignment: Citadel: I Remember Me
  • Assignment: Citadel: Jahleed's Fears → Citadel: Jahleed's Secret → Citadel: Jahleed and Chorban | Citadel: Jahleed Returns Materials | Citadel: Jahleed Arrested
  • Assignment: Citadel: Negotiator's Request
  • Assignment: Citadel: Old, Unhappy, Far-Off Things
  • Assignment: Citadel: Old Friends
  • Assignment: Citadel: Our Own Worst Enemy
  • Assignment: Citadel: Planting a Bug
  • Assignment: Citadel: Presidium Prophet
  • Assignment: Citadel: Reporter's Request
  • Assignment: Citadel: Rita's Sister → Citadel: Rita's Sister and Chellick → Citadel: Rita's Sister is Safe
  • Assignment: Citadel: Scan the Keepers
  • Assignment: Citadel: Schells the Gambler → Citadel: Schells' Scanner Given Away | Citadel: Schells has his Data
  • Assignment: Citadel: Signal Tracking
  • Assignment: Citadel: The Fan
  • Assignment: Citadel: The Fourth Estate
  • Assignment: Citadel: Xeltan's Complaint → Citadel: Xeltan Convinced
  • Assignment: Citadel: Crime in Progress
  • Assignment: Citadel: Found Forged ID
  • Assignment: Citadel: False Positives
  • Assignment: Citadel: Krogan Sushi
  • Its role as a space station which serves as the central hub for commerce and diplomacy for multiple species was inspired by Babylon 5 . [3]
  • The Citadel may also draw inspiration from the city of Sigil from the Planescape Dungeons and Dragons setting. Attended to by enigmatic keepers without obvious motives, Sigil is considered the hub of the multiverse and is a vast melting pot for all cultures. Additionally, its strange, ring-shaped geometry (divided into Wards) means other parts of the city are constantly visible overhead: something it has in common with both the Presidium and the Wards of the Citadel.
  • Galactic Standard Time strongly resembles Decimal Time , a representation of time of day briefly utilised in Revolutionary France. The only major difference between the two is that one GSD (Galactic Standard Day) includes twenty hours, whilst one day in Decimal Time only has ten. Thus a second in Decimal Time is only approximately 1.16 times as long as a Terran Coordinated Universal second.
  • According to Mass Effect: Incursion , in 2183 there were 2,491,356 humans living on the Citadel.
  • The Galaxy at War map states that the Citadel is located within Inner Council Space, but on the Galaxy Map aboard Normandy, the Citadel is in Outer Council Space.
  • A Mass Effect 3 concept art of the Citadel has been appropriated for use in the music album "Futuristic Mob" by rap duo The Jacka and Double-00, as noticed by BioWare general manager Aaryn Flynn and Mass Effect producer Michael Gamble. [4] [5]

Cut Content [ ]

and is not to be considered canon in any way.
  • BioWare: Stories and Secrets from 25 Years of Game Development mentions that proposed names for the Citadel were "Optigon" and "Oculon". [6] The latter is widely referenced throughout the first game's internal data relating to the Citadel. Similarly, the acronym "C-Sec" was also shown to have been "Oc-Sec" at some point. [7]
  • A combat simulator planned on the Citadel was apparently scrapped during development. [8] It would have been located in the "Marshals training ground". When the idea was scrapped, that area was remade into the C-Sec academy. [9] A combat simulator was eventually implemented for the game's downloadable content Pinnacle Station , and later for the Armax Arsenal Arena in Mass Effect 3: Citadel .

See Also [ ]

  • Bonus Content Disc/Environments: Citadel

References [ ]

  • ↑ https://twitter.com/macwalterslives/status/177930229329829888
  • ↑ http://www.youtube.com/watch?v=HHoEueRUEEI&feature=results_video&playnext=1&list=PL32706377D8E90B0E
  • ↑ https://www.techradar.com/features/mass-effect-the-oral-history-of-a-game-changing-rpg
  • ↑ https://twitter.com/GambleMike/statuses/421497500139134976
  • ↑ http://www.eurogamer.net/articles/2014-01-09-marvels-agents-of-shield-spotted-using-mass-effect-3-concept-art
  • ↑ BioWare: Stories and Secrets from 25 Years of Game Development, page 142
  • ↑ Plot Database: LE1.CH1_Star_Citadel.Find_the_Quarian.knows_about_doctor.Oc_Sec_Contact
  • ↑ Plot Database: LE1.CH1_Star_Citadel.Combat_Simulator, Mass Effect Cut Content/Citadel Voicelines#sta20_amb_combat_simulator
  • ↑ Bonus Content Disc/Environments: Citadel#Image 11 , PC Tweaks#Main_levels
  • Mass Effect
  • 2 Romance (Mass Effect: Andromeda)

Task Search

Citadel missions.

mass effect assignments citadel

This section collects the Citadel Missions that are all started on the Citadel. Citadel Missions can be found simply be overhearing conversations and interacting with people on the Citadel .

  • Citadel: Alien Medi-Gel Formula
  • Citadel: Asari Widow
  • Citadel: Barla Von
  • Citadel: Batarian Codes
  • Citadel: Biotic Amp Interfaces
  • Citadel: Cerberus Automated Turret Schematics
  • Citadel: Cerberus Ciphers
  • Citadel: Cerberus Retribution
  • Citadel: Cerberus Turian Poison
  • Citadel: Chemical Treatment
  • Citadel: GX12 Thermal Pipe
  • Citadel: Hanar Diplomat
  • Citadel: Heating Unit Stabilizers
  • Citadel: Improved Power Grid
  • Citadel: Inspirational Stories
  • Citadel: Kaklisaur Fossil
  • Citadel: Krogan Dying Message
  • Citadel: Medical Supplies
  • Citadel: Medi-Gel Sabotage
  • Citadel: Reaper Code Fragments
  • Citadel: Target Jamming Technology
  • Citadel: Volus Ambassador
  • Citadel: Wounded Batarian

Up Next: Citadel: Alien Medi-Gel Formula

Top guide sections.

  • Legendary Edition Changes
  • Game Basics
  • Tips and Tricks
  • How-To Guides

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In this guide.

Mass Effect 3

IMAGES

  1. Scan the Keepers

    mass effect assignments citadel

  2. The Fan

    mass effect assignments citadel

  3. Homecoming

    mass effect assignments citadel

  4. Asari Consort

    mass effect assignments citadel

  5. Negotiator's Request

    mass effect assignments citadel

  6. Our Own Worst Enemy

    mass effect assignments citadel

COMMENTS

  1. Assignments

    Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions ...

  2. Citadel Assignments

    Citadel Assignments. Citadel I: Assignments available after becoming a Spectre. Citadel II: Assignments available after completing Therum, Feros, or Noveria. Citadel III: Assignments available after completing the first four storyline planets. Citadel IV: Assignments dependent on Shepard's Pre-service History.

  3. Mass Effect Assignments: how to start every side quest & assignment

    Citadel Assignments Part 2. These assignments will be available the next time you visit the Citadel after completing any one of the three 'core' story planet missions of Therum, Noveria, or ...

  4. Citadel: Side Quests

    Pre-Service History Side Quests. This trio of Assignments take place on the Citadel, and also appear after you complete either Therum, Feros or Noveria. Significantly, they are tied to the Pre ...

  5. Side Quests

    By KBABZ , IGN-GameGuides , Jason Burton , +5.3k more. updated Jun 20, 2024. This section of IGN's Mass Effect guide covers all of the Side Quests, known within the game as Assignments. There are ...

  6. Citadel

    Every Assignment covered. Updated media and formatting for the Legendary Edition. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Full details on all possible Romances. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Details on every Power.

  7. Citadel Assignment Cleanup

    Citadel Assignment Cleanup. Following along on this page will have you do each Assignment one-by-one, rather than overlapping them like in the Efficient Expose Saren Guide. The ordering is ...

  8. Mass Effect 2 Assignments

    Mass Effect 2 Assignments - Act 2 & 3 side quests. After a thrilling visit to the planet of Horizon where you meet an old friend and get a far better idea of the threats you're facing, a bunch ...

  9. Mass Effect

    Mass Effect is a game with enough content to keep you entertained for days and days. The main story is only a drop in the ocean when it comes to how much you can actually do in the game. Assignments are just as important to the story, especially since they will usually shape Shepard as a person, providing Paragon or Renegade points, which will then result in a gain or loss in morality.

  10. Citadel: Homecoming

    Acquisition. Prerequisite: Citadel: Expose Saren. Samesh Bhatia appears after Tali joins your party, in front of the embassy reception desk in the Presidium. He wants to speak to you when you pass him, and if you do he asks you to intervene on his behalf. Even if you decide this isn't worth your time, he hands out this assignment anyway.

  11. Assignments

    These assignments are first available since your first visit to the Citadel, and remain so for the rest of the game. Citadel: Asari Consort. Citadel: Doctor Michel. Citadel: Homecoming. Citadel: Jahleed's Fears. Citadel: Presidium Prophet. Citadel: Reporter's Request. Citadel: Rita's Sister. Citadel: Scan the Keepers.

  12. Mass Effect: The Citadel: Homecoming Assignment Guide

    RELATED: Mass Effect - The Citadel: Presidium Prophet Assignment Guide. Your first mission in Mass Effect is on a planet where one of the first human colonies settled - Eden Prime. Eden Prime was developed and improved by the Alliance. Unfortunately, the planet is under attack by the Geth, a sentient AI race. A lot of people were killed during ...

  13. Citadel: The Fourth Estate

    Mass Effect 3 Consequences. If you complete the assignment from Mass Effect 2, Khalisah will be in front of the elevator in the Citadel Embassies. This final time has her ready for Shepard (if you hit her in the past game), making for a slightly more complicated interrupt sequence. If you choose to restrain your fist and opt for the Paragon ...

  14. The Fan

    Stage 1 - The Autograph. You can first start this Assignment during your first visit to the Citadel, after you've seen the Council in the Citadel Tower. When you first speak to Conrad, he comes ...

  15. Assignments

    Updated: 08 Mar 2021 17:45. Assignments are the name given to side missions in Mass Effect 2. Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races, etc. Missions. Assignments.

  16. Mass Effect Assignments

    Mass Effect Assignments. This is a list of all the Assignments found within Mass Effect. Contents. 1 Shepard's Background; 2 Citadel Assignments. 2.1 First Visit; 2.2 Second Visit; 2.3 Detainee Visit; 3 Story Planet Assignments. 3.1 Feros; 3.2 Noveria; 3.3 Virmire; 4 Galaxy Spanning Assignments.

  17. Mass Effect Mission Order: the best sequence to tackle story missions

    Also on the Citadel, there's a wide range of side quest assignments you can pick up and play at your discretion. They're covered in our full Mass Effect 1 side quest assignments list .

  18. Citadel

    updated Jun 10, 2024. This page of IGN's Mass Effect wiki guide is all about your very first visit to the Citadel, where you tackle the Expose Saren Mission. This includes all major choices, loot ...

  19. Mass Effect 2

    Assignments:False IDs:During Garrus loyalty mission you can find thisKrogan Sushi:The Krogan on level 27 Zakera Ward wants fish from the Presidium lakesCrime...

  20. Citadel: Rita's Sister

    in: Cut Content, Assignments, Citadel, Mass Effect. English. Citadel: Rita's Sister. Talk to the waitress. Talk to the waitress' sister. Bargain with C-Sec. 1/3. You spoke with Rita, a waitress at Flux. She's concerned for her sister, who is working undercover for C-Sec. Rita thinks her sister, Jenna, is in over her head, but she can't convince ...

  21. Full Walkthrough Roadmap

    updated Nov 3, 2021. This section of IGN's Mass Effect Legendary Edition wiki guide details the Full Walkthrough Roadmap, which will help you complete each and every Mission, Assignment, Side ...

  22. Mass Effect 3: Citadel DLC

    Kamala Harris Performs Worse Than Joe Biden in Critical Swing State Poll

  23. Citadel

    For a full map of the Citadel in the first Mass Effect game including keeper locations, see here. The Citadel is a massive construct, similar in shape to a pentagram. It consists of a central ring 7.2 kilometers in diameter, from which five arms protrude, each 43.6 km long and 330m thick. The station is capable of closing in on itself, via the ...

  24. Citadel Missions

    In This Guide. Mass Effect 3. BioWare Mar 6, 2012. Rate this game. Overview Legendary Edition Changes Game Basics Tips and Tricks. This section collects the Citadel Missions that are all started ...