operator overloading

Customizes the C++ operators for operands of user-defined types.

Overloaded operators are functions with special function names:

Overloaded operators

When an operator appears in an expression , and at least one of its operands has a class type or an enumeration type , then overload resolution is used to determine the user-defined function to be called among all the functions whose signatures match the following:

Note: for overloading user-defined conversion functions , user-defined literals , allocation and deallocation see their respective articles.

Overloaded operators (but not the built-in operators) can be called using function notation:

Restrictions

  • The operators :: (scope resolution), . (member access), .* (member access through pointer to member), and ?: (ternary conditional) cannot be overloaded.
  • New operators such as ** , <> , or &| cannot be created.
  • The overloads of operators && and || lose short-circuit evaluation.
  • The overload of operator -> must either return a raw pointer, or return an object (by reference or by value) for which operator -> is in turn overloaded.
  • It is not possible to change the precedence, grouping, or number of operands of operators.

Canonical implementations

Other than the restrictions above, the language puts no other constraints on what the overloaded operators do, or on the return type (it does not participate in overload resolution), but in general, overloaded operators are expected to behave as similar as possible to the built-in operators: operator + is expected to add, rather than multiply its arguments, operator = is expected to assign, etc. The related operators are expected to behave similarly ( operator + and operator + = do the same addition-like operation). The return types are limited by the expressions in which the operator is expected to be used: for example, assignment operators return by reference to make it possible to write a = b = c = d , because the built-in operators allow that.

Commonly overloaded operators have the following typical, canonical forms: [1]

Assignment operator

The assignment operator ( operator = ) has special properties: see copy assignment and move assignment for details.

The canonical copy-assignment operator is expected to perform no action on self-assignment , and to return the lhs by reference:

The canonical move assignment is expected to leave the moved-from object in valid state (that is, a state with class invariants intact), and either do nothing or at least leave the object in a valid state on self-assignment, and return the lhs by reference to non-const, and be noexcept:

In those situations where copy assignment cannot benefit from resource reuse (it does not manage a heap-allocated array and does not have a (possibly transitive) member that does, such as a member std::vector or std::string ), there is a popular convenient shorthand: the copy-and-swap assignment operator, which takes its parameter by value (thus working as both copy- and move-assignment depending on the value category of the argument), swaps with the parameter, and lets the destructor clean it up.

This form automatically provides strong exception guarantee , but prohibits resource reuse.

Stream extraction and insertion

The overloads of operator>> and operator<< that take a std:: istream & or std:: ostream & as the left hand argument are known as insertion and extraction operators. Since they take the user-defined type as the right argument ( b in a@b ), they must be implemented as non-members.

These operators are sometimes implemented as friend functions .

Function call operator

When a user-defined class overloads the function call operator, operator ( ) , it becomes a FunctionObject type. Many standard algorithms, from std:: sort to std:: accumulate accept objects of such types to customize behavior. There are no particularly notable canonical forms of operator ( ) , but to illustrate the usage

Increment and decrement

When the postfix increment and decrement appear in an expression, the corresponding user-defined function ( operator ++ or operator -- ) is called with an integer argument 0 . Typically, it is implemented as T operator ++ ( int ) , where the argument is ignored. The postfix increment and decrement operator is usually implemented in terms of the prefix version:

Although canonical form of pre-increment/pre-decrement returns a reference, as with any operator overload, the return type is user-defined; for example the overloads of these operators for std::atomic return by value.

Binary arithmetic operators

Binary operators are typically implemented as non-members to maintain symmetry (for example, when adding a complex number and an integer, if operator+ is a member function of the complex type, then only complex + integer would compile, and not integer + complex ). Since for every binary arithmetic operator there exists a corresponding compound assignment operator, canonical forms of binary operators are implemented in terms of their compound assignments:

Relational operators

Standard algorithms such as std:: sort and containers such as std:: set expect operator < to be defined, by default, for the user-provided types, and expect it to implement strict weak ordering (thus satisfying the Compare requirements). An idiomatic way to implement strict weak ordering for a structure is to use lexicographical comparison provided by std::tie :

Typically, once operator < is provided, the other relational operators are implemented in terms of operator < .

Likewise, the inequality operator is typically implemented in terms of operator == :

When three-way comparison (such as std::memcmp or std::string::compare ) is provided, all six relational operators may be expressed through that:

Array subscript operator

User-defined classes that provide array-like access that allows both reading and writing typically define two overloads for operator [ ] : const and non-const variants:

If the value type is known to be a built-in type, the const variant should return by value.

Where direct access to the elements of the container is not wanted or not possible or distinguishing between lvalue c [ i ] = v ; and rvalue v = c [ i ] ; usage, operator[] may return a proxy. see for example std::bitset::operator[] .

To provide multidimensional array access semantics, e.g. to implement a 3D array access a [ i ] [ j ] [ k ] = x ; , operator[] has to return a reference to a 2D plane, which has to have its own operator[] which returns a reference to a 1D row, which has to have operator[] which returns a reference to the element. To avoid this complexity, some libraries opt for overloading operator ( ) instead, so that 3D access expressions have the Fortran-like syntax a ( i, j, k ) = x ;

Bitwise arithmetic operators

User-defined classes and enumerations that implement the requirements of BitmaskType are required to overload the bitwise arithmetic operators operator & , operator | , operator ^ , operator~ , operator & = , operator | = , and operator ^ = , and may optionally overload the shift operators operator << operator >> , operator >>= , and operator <<= . The canonical implementations usually follow the pattern for binary arithmetic operators described above.

Boolean negation operator

The operator operator ! is commonly overloaded by the user-defined classes that are intended to be used in boolean contexts. Such classes also provide a user-defined conversion function explicit operator bool ( ) (see std::basic_ios for the standard library example), and the expected behavior of operator ! is to return the value opposite of operator bool .

Rarely overloaded operators

The following operators are rarely overloaded:

  • The address-of operator, operator & . If the unary & is applied to an lvalue of incomplete type and the complete type declares an overloaded operator & , the behavior is undefined (until C++11) it is unspecified whether the operator has the built-in meaning or the operator function is called (since C++11) . Because this operator may be overloaded, generic libraries use std::addressof to obtain addresses of objects of user-defined types. The best known example of a canonical overloaded operator& is the Microsoft class CComPtr . An example of its use in EDSL can be found in boost.spirit .
  • The boolean logic operators, operator && and operator || . Unlike the built-in versions, the overloads cannot implement short-circuit evaluation. Also unlike the built-in versions, they do not sequence their left operand before the right one. (until C++17) In the standard library, these operators are only overloaded for std::valarray .
  • The comma operator, operator, . Unlike the built-in version, the overloads do not sequence their left operand before the right one. (until C++17) Because this operator may be overloaded, generic libraries use expressions such as a, void ( ) ,b instead of a,b to sequence execution of expressions of user-defined types. The boost library uses operator, in boost.assign , boost.spirit , and other libraries. The database access library SOCI also overloads operator, .
  • The member access through pointer to member operator - > * . There are no specific downsides to overloading this operator, but it is rarely used in practice. It was suggested that it could be part of smart pointer interface , and in fact is used in that capacity by actors in boost.phoenix . It is more common in EDSLs such as cpp.react .

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

  • Operator precedence
  • Alternative operator syntax
  • ↑ Operator Overloading on StackOverflow C++ FAQ

cppreference.com

Copy assignment operator.

A copy assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument without mutating the argument.

[ edit ] Syntax

For the formal copy assignment operator syntax, see function declaration . The syntax list below only demonstrates a subset of all valid copy assignment operator syntaxes.

[ edit ] Explanation

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type, the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B & or const volatile B & ;
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M & or const volatile M & .

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) .

Due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types, the operator performs member-wise copy assignment of the object's direct bases and non-static data members, in their initialization order, using built-in assignment for the scalars, memberwise copy-assignment for arrays, and copy assignment operator for class types (called non-virtually).

[ edit ] Deleted copy assignment operator

An implicitly-declared or explicitly-defaulted (since C++11) copy assignment operator for class T is undefined (until C++11) defined as deleted (since C++11) if any of the following conditions is satisfied:

  • T has a non-static data member of a const-qualified non-class type (or possibly multi-dimensional array thereof).
  • T has a non-static data member of a reference type.
  • T has a potentially constructed subobject of class type M (or possibly multi-dimensional array thereof) such that the overload resolution as applied to find M 's copy assignment operator
  • does not result in a usable candidate, or
  • in the case of the subobject being a variant member , selects a non-trivial function.

[ edit ] Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • it is not user-provided (meaning, it is implicitly-defined or defaulted);
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy assignment operator selected for every direct base of T is trivial;
  • the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial.

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Eligible copy assignment operator

Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type .

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

[ edit ] See also

  • converting constructor
  • copy constructor
  • copy elision
  • default constructor
  • aggregate initialization
  • constant initialization
  • copy initialization
  • default initialization
  • direct initialization
  • initializer list
  • list initialization
  • reference initialization
  • value initialization
  • zero initialization
  • move assignment
  • move constructor
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operator overloading

Customizes the C++ operators for operands of user-defined types.

[ edit ] Syntax

Overloaded operators are functions with special function names:

[ edit ] Overloaded operators

When an operator appears in an expression , and at least one of its operands has a class type or an enumeration type , then overload resolution is used to determine the user-defined function to be called among all the functions whose signatures match the following:

Note: for overloading user-defined conversion functions , user-defined literals , allocation and deallocation see their respective articles.

Overloaded operators (but not the built-in operators) can be called using function notation:

[ edit ] Restrictions

  • The operators :: (scope resolution), . (member access), .* (member access through pointer to member), and ?: (ternary conditional) cannot be overloaded
  • New operators such as ** , <> , or &| cannot be created
  • The overloads of operators && , || , and , (comma) lose their special properties: short-circuit evaluation and sequencing .
  • The overload of operator -> must either return a raw pointer or return an object (by reference or by value), for which operator -> is in turn overloaded.
  • It is not possible to change the precedence, grouping, or number of operands of operators.

[ edit ] Canonical implementations

Other than the restrictions above, the language puts no other constraints on what the overloaded operators do, or on the return type (it does not participate in overload resolution), but in general, overloaded operators are expected to behave as similar as possible to the built-in operators: operator + is expected to add, rather than multiply its arguments, operator = is expected to assign, etc. The related operators are expected to behave similarly ( operator + and operator + = do the same addition-like operation). The return types are limited by the expressions in which the operator is expected to be used: for example, assignment operators return by reference to make it possible to write a = b = c = d , because the built-in operators allow that. Commonly overloaded operators have the following typical, canonical forms: [1]

[ edit ] Assignment operator

The assignment operator ( operator = ) has special properties: see copy assignment and move_assignment for details. To summarize, the canonical "universal assignment operator" implementation is

When there are resources that can be reused in assignment, for example, if the class owns a heap-allocated array, then copy-assignment between arrays of the same size can avoid allocation and deallocation:

[ edit ] Stream extraction and insertion

The overloads of operator>> and operator<< that take a std:: istream & or std:: ostream & as the left hand argument are known as insertion and extraction operators. Since they take the user-defined type as the right argument ( b in a@b ), they must be implemented as non-members.

These operators are sometimes implemented as friend functions .

[ edit ] Function call operator

When a user-defined class overloads the function call operator, operator ( ) , it becomes a FunctionObject type. Many standard algorithms, from std:: sort to std:: accumulate accept objects of such types to customize behavior. There are no particularly notable canonical forms of operator ( ) , but to illustrate the usage

[ edit ] Increment and decrement

When the postfix increment and decrement appear in an expression, the corresponding user-defined function ( operator ++ or operator -- ) is called with an integer argument 0 . Typically, it is implemented as T operator ++ ( int ) , where the argument is ignored. The postfix increment and decrement operator is usually implemented in terms of the prefix version:

Although canonical form of pre-increment/pre-decrement returns a reference, as with any operator overload, the return type is user-defined; for example the overloads of these operators for std::atomic return by value.

[ edit ] Binary arithmetic operators

Binary operators are typically implemented as non-members to maintain symmetry (for example, when adding a complex number and an integer, if operator+ is a member function of the complex type, then only complex + integer would compile, and not integer + complex ). Since for every binary arithmetic operator there exists a corresponding compound assignment operator, canonical forms of binary operators are implemented in terms of their compound assignments:

[ edit ] Relational operators

Standard algorithms such as std:: sort and containers such as std:: set expect operator < to be defined, by default, for the user-provided types. Typically, operator < is provided and the other relational operators are implemented in terms of operator < .

Likewise, the inequality operator is typically implemented in terms of operator == :

[ edit ] Array subscript operator

User-defined classes that provide array-like access that allows both reading and writing typically define two overloads for operator [ ] : const and non-const variants:

If the value type is known to be a built-in type, the const variant should return by value.

Where direct access to the elements of the container is not wanted or not possible or distinguishing between l-value c [ i ] = v ; and r-value v = c [ i ] ; usage, operator[] may return a proxy. see for example std::bitset::operator[] .

To provide multidimensional array access semantics, e.g. to implement a 3D array access a [ i ] [ j ] [ k ] = x ; , operator[] has to return a reference to a 2D plane, which has to have its own operator[] which returns a reference to a 1D row, which has to have operator[] which returns a reference to the element. To avoid this complexity, some libraries opt for overloading operator ( ) instead, so that 3D access expressions have the Fortran-like syntax a ( i,j,k ) = x ;

[ edit ] Example

[ edit ] see also.

  • Operator precedence
  • Alternative operator syntax

[ edit ] References

  • ↑ Operator Overloading on StackOverflow C++ FAQ

Overloading assignments (C++ only)

  • Copy assignment operators (C++ only)
  • Assignment operators

Learn C++

21.11 — Overloading typecasts

In lesson 10.6 -- Explicit type conversion (casting) and static_cast , you learned that C++ allows you to convert one data type to another. The following example shows an int being converted into a double:

C++ already knows how to convert between the built-in data types. However, it does not know how to convert any of our user-defined classes. That’s where overloading the typecast operators comes into play.

User-defined conversions allow us to convert our class into another data type. Take a look at the following class:

This class is pretty simple: it holds some number of cents as an integer, and provides access functions to get and set the number of cents. It also provides a constructor for converting an int into a Cents.

If we can convert an int into a Cents (via a constructor), then doesn’t it also make sense for us to be able to convert a Cents back into an int? In some cases, this might not be true, but in this case, it does make sense.

In the following example, we have to use getCents() to convert our Cents variable back into an integer so we can print it using printInt():

If we have already written a lot of functions that take integers as parameters, our code will be littered with calls to getCents(), which makes it more messy than it needs to be.

To make things easier, we can provide a user-defined conversion by overloading the int typecast. This will allow us to convert our Cents class directly into an int. The following example shows how this is done:

There are three things to note:

  • To overload the function that casts our class to an int, we write a new function in our class called operator int() . Note that there is a space between the word operator and the type we are casting to. Such functions must be non-static members.
  • User-defined conversions do not have parameters, as there is no way to pass arguments explicitly to them. They do still have a hidden *this parameter, pointing to the implicit object (which is the object to be converted)
  • User-defined conversions do not declare a return type. The name of the conversion (e.g. int) is used as the return type, as it is the only return type allowed. This prevents redundancy.

Now in our example, we can call printInt() like this:

The compiler will first note that function printInt takes an integer parameter. Then it will note that variable cents is not an int. Finally, it will look to see if we’ve provided a way to convert a Cents into an int. Since we have, it will call our operator int() function, which returns an int, and the returned int will be passed to printInt().

Such typecasts can also be invoked explicitly via static_cast :

You can provide user-defined conversions to any data type you wish, including your own program-defined data types!

Here’s a new class called Dollars that provides an overloaded Cents conversion:

This allows us to convert a Dollars object directly into a Cents object! This allows you to do something like this:

Consequently, this program will print the value:

which makes sense, since 9 dollars is 900 cents!

Explicit typecasts

Just like we can make constructors explicit so that they can’t be used for implicit conversions, we can also make our overloaded typecasts explicit for the same reason. Explicit typecasts can only be invoked explicitly (e.g. during non-copy initialization or by using an explicit cast like static_cast ).

Typecasts should be generally be marked as explicit. Exceptions can be made in cases where the conversion inexpensively converts to a similar user-defined type. Our Dollars::operator Cents() typecast was left non-explicit because there is no reason not to let a Dollars object be used anywhere a Cents is expected.

Best practice

Typecasts should be marked as explicit, except in cases where the class to be converted to is essentially synonymous.

Converting constructors vs overloaded typecasts

Overloaded typecasts and converting constructors perform similar roles: an overloaded typecast allows us to define a function that converts some program-defined type A into some other type B. A converting constructor allows us to define a function that creates some program-defined type A from some other type B. So when should you use each?

In general, a converting constructor should be preferred to an overloaded typecast, as it allows the type being constructed to own the construction.

There are a few cases where an overloaded typecast should be used instead:

  • When providing a conversion to a fundamental type (since you can’t define constructors for these types). Most idiomatically, these are used to provide a conversion to bool for cases where it makes sense to be able to use an object in a conditional statement.
  • When providing a conversion to a type you can’t add members to (e.g. a conversion to std::vector , since you can’t define constructors for these types either).
  • When you do not want the type being constructed to be aware of the type being converted from. This can be helpful for avoiding circular dependencies.

For an example of that last bullet, std::string has a constructor to create a std::string from a std::string_view . This means <string> must include <string_view> . If std::string_view had a constructor to create a std::string_view from a std::string , then <string_view> would need to include <string> , and this would result in a circular dependency between headers.

Instead, std::string has an overloaded typecast that handles conversion from std::string to std::string_view (which is fine, since it’s already including <string_view> ). std::string_view does not know about std::string at all, and thus does not need to include <string> . In this way, the circular dependency is avoided.

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operator overloading

Operator overloading, what’s the deal with operator overloading.

It allows you to provide an intuitive interface to users of your class, plus makes it possible for templates to work equally well with classes and built-in/intrinsic types.

Operator overloading allows C/C++ operators to have user-defined meanings on user-defined types (classes). Overloaded operators are syntactic sugar for function calls:

What are the benefits of operator overloading?

By overloading standard operators on a class, you can exploit the intuition of the users of that class. This lets users program in the language of the problem domain rather than in the language of the machine.

The ultimate goal is to reduce both the learning curve and the defect rate.

What are some examples of operator overloading?

Here are a few of the many examples of operator overloading:

  • myString + yourString might concatenate two std::string objects
  • myDate++ might increment a Date object
  • a * b might multiply two Number objects
  • a[i] might access an element of an Array object
  • x = *p might dereference a “smart pointer” that “points” to a disk record — it could seek to the location on disk where p “points” and return the appropriate record into x

But operator overloading makes my class look ugly; isn’t it supposed to make my code clearer?

Operator overloading makes life easier for the users of a class , not for the developer of the class!

Consider the following example.

Some people don’t like the keyword operator or the somewhat funny syntax that goes with it in the body of the class itself. But the operator overloading syntax isn’t supposed to make life easier for the developer of a class. It’s supposed to make life easier for the users of the class:

Remember: in a reuse-oriented world, there will usually be many people who use your class, but there is only one person who builds it (yourself); therefore you should do things that favor the many rather than the few.

What operators can/cannot be overloaded?

Most can be overloaded. The only C operators that can’t be are . and ?: (and sizeof , which is technically an operator). C++ adds a few of its own operators, most of which can be overloaded except :: and .* .

Here’s an example of the subscript operator (it returns a reference). First with out operator overloading:

Now the same logic is presented with operator overloading:

Why can’t I overload . (dot), :: , sizeof , etc.?

Most operators can be overloaded by a programmer. The exceptions are

There is no fundamental reason to disallow overloading of ?: . So far the committee just hasn’t seen the need to introduce the special case of overloading a ternary operator. Note that a function overloading expr1?expr2:expr3 would not be able to guarantee that only one of expr2 and expr3 was executed.

sizeof cannot be overloaded because built-in operations, such as incrementing a pointer into an array implicitly depends on it. Consider:

Thus, sizeof(X) could not be given a new and different meaning by the programmer without violating basic language rules.

What about :: ? In N::m neither N nor m are expressions with values; N and m are names known to the compiler and :: performs a (compile time) scope resolution rather than an expression evaluation. One could imagine allowing overloading of x::y where x is an object rather than a namespace or a class, but that would – contrary to first appearances – involve introducing new syntax (to allow expr::expr ). It is not obvious what benefits such a complication would bring.

operator. (dot) could in principle be overloaded using the same technique as used for -> . However, doing so can lead to questions about whether an operation is meant for the object overloading . or an object referred to by . . For example:

This problem can be solved in several ways. So far in standardization, it has not been obvious which way would be best. For more details, see D&E .

Can I define my own operators?

Sorry, no. The possibility has been considered several times, but each time it was decided that the likely problems outweighed the likely benefits.

It’s not a language-technical problem. Even when Stroustrup first considered it in 1983, he knew how it could be implemented. However, the experience has been that when we go beyond the most trivial examples people seem to have subtly different opinions of “the obvious” meaning of uses of an operator. A classical example is a**b**c . Assume that ** has been made to mean exponentiation. Now should a**b**c mean (a**b)**c or a**(b**c) ? Experts have thought the answer was obvious and their friends agreed – and then found that they didn’t agree on which resolution was the obvious one. Such problems seem prone to lead to subtle bugs.

Can I overload operator== so it lets me compare two char[] using a string comparison?

No: at least one operand of any overloaded operator must be of some user-defined type (most of the time that means a class ).

But even if C++ allowed you to do this, which it doesn’t, you wouldn’t want to do it anyway since you really should be using a std::string -like class rather than an array of char in the first place since arrays are evil .

Can I create a operator** for “to-the-power-of” operations?

The names of, precedence of, associativity of, and arity of operators is fixed by the language. There is no operator** in C++, so you cannot create one for a class type.

If you’re in doubt, consider that x ** y is the same as x * (*y) (in other words, the compiler assumes y is a pointer). Besides, operator overloading is just syntactic sugar for function calls. Although this particular syntactic sugar can be very sweet, it doesn’t add anything fundamental. I suggest you overload pow(base,exponent) (a double precision version is in <cmath> ).

By the way, operator^ can work for to-the-power-of, except it has the wrong precedence and associativity.

The previous FAQs tell me which operators I can override; but which operators should I override?

Bottom line: don’t confuse your users.

Remember the purpose of operator overloading: to reduce the cost and defect rate in code that uses your class. If you create operators that confuse your users (because they’re cool, because they make the code faster, because you need to prove to yourself that you can do it; doesn’t really matter why), you’ve violated the whole reason for using operator overloading in the first place.

What are some guidelines / “rules of thumb” for overloading operators?

Here are a few guidelines / rules of thumb (but be sure to read the previous FAQ before reading this list):

  • Use common sense. If your overloaded operator makes life easier and safer for your users, do it; otherwise don’t. This is the most important guideline. In fact it is, in a very real sense, the only guideline; the rest are just special cases.
  • If you define arithmetic operators, maintain the usual arithmetic identities. For example, if your class defines x + y and x - y , then x + y - y ought to return an object that is behaviorally equivalent to x . The term behaviorally equivalent is defined in the bullet on x == y below, but simply put, it means the two objects should ideally act like they have the same state. This should be true even if you decide not to define an == operator for objects of your class.
  • You should provide arithmetic operators only when they make logical sense to users. Subtracting two dates makes sense, logically returning the duration between those dates, so you might want to allow date1 - date2 for objects of your Date class (provided you have a reasonable class/type to represent the duration between two Date objects). However adding two dates makes no sense: what does it mean to add July 4, 1776 to June 5, 1959? Similarly it makes no sense to multiply or divide dates, so you should not define any of those operators.
  • You should provide mixed-mode arithmetic operators only when they make logical sense to users. For example, it makes sense to add a duration (say 35 days) to a date (say July 4, 1776), so you might define date + duration to return a Date . Similarly date - duration could also return a Date . But duration - date does not make sense at the conceptual level (what does it mean to subtract July 4, 1776 from 35 days?) so you should not define that operator.
  • If you provide constructive operators, they should return their result by value. For example, x + y should return its result by value. If it returns by reference, you will probably run into lots of problems figuring out who owns the referent and when the referent will get destructed. Doesn’t matter if returning by reference is more efficient; it is probably wrong . See the next bullet for more on this point.
  • If you provide constructive operators, they should not change their operands. For example, x + y should not change x . For some crazy reason, programmers often define x + y to be logically the same as x += y because the latter is faster. But remember, your users expect x + y to make a copy. In fact they selected the + operator (over, say, the += operator) precisely because they wanted a copy. If they wanted to modify x , they would have used whatever is equivalent to x += y instead. Don’t make semantic decisions for your users; it’s their decision, not yours, whether they want the semantics of x + y vs. x += y . Tell them that one is faster if you want, but then step back and let them make the final decision — they know what they’re trying to achieve and you do not.
  • If you provide constructive operators, they should allow promotion of the left-hand operand (at least in the case where the class has a single-parameter ctor that is not marked with the explicit keyword ). For example, if your class Fraction supports promotion from int to Fraction (via the non- explicit ctor Fraction::Fraction(int) ), and if you allow x - y for two Fraction objects, you should also allow 42 - y . In practice that simply means that your operator-() should not be a member function of Fraction . Typically you will make it a friend , if for no other reason than to force it into the public: part of the class , but even if it is not a friend, it should not be a member.
  • In general, your operator should change its operand(s) if and only if the operands get changed when you apply the same operator to intrinsic types. x == y and x << y should not change either operand; x *= y and x <<= y should (but only the left-hand operand).
  • If you define x++ and ++x , maintain the usual identities. For example, x++ and ++x should have the same observable effect on x , and should differ only in what they return. ++x should return x by reference; x++ should either return a copy (by value) of the original state of x or should have a void return-type. You’re usually better off returning a copy of the original state of x by value, especially if your class will be used in generic algorithms. The easy way to do that is to implement x++ using three lines: make a local copy of *this , call ++x (i.e., this->operator++() ), then return the local copy. Similar comments for x-- and --x .
  • If you define ++x and x += 1 , maintain the usual identities. For example, these expressions should have the same observable behavior, including the same result. Among other things, that means your += operator should return x by reference. Similar comments for --x and x -= 1 .
  • If you define *p and p[0] for pointer-like objects, maintain the usual identities. For example, these two expressions should have the same result and neither should change p .
  • If you define p[i] and *(p+i) for pointer-like objects, maintain the usual identities. For example, these two expressions should have the same result and neither should change p . Similar comments for p[-i] and *(p-i) .
  • Subscript operators generally come in pairs; see on const -overloading .
  • If you define x == y , then x == y should be true if and only if the two objects are behaviorally equivalent. In this bullet, the term “behaviorally equivalent” means the observable behavior of any operation or sequence of operations applied to x will be the same as when applied to y . The term “operation” means methods, friends, operators, or just about anything else you can do with these objects (except, of course, the address-of operator). You won’t always be able to achieve that goal, but you ought to get close, and you ought to document any variances (other than the address-of operator).
  • If you define x == y and x = y , maintain the usual identities. For example, after an assignment, the two objects should be equal. Even if you don’t define x == y , the two objects should be behaviorally equivalent (see above for the meaning of that phrase) after an assignment.
  • If you define x == y and x != y , you should maintain the usual identities. For example, these expressions should return something convertible to bool , neither should change its operands, and x == y should have the same result as !(x != y) , and vice versa.
  • If you define inequality operators like x <= y and x < y , you should maintain the usual identities. For example, if x < y and y < z are both true, then x < z should also be true, etc. Similar comments for x >= y and x > y .
  • If you define inequality operators like x < y and x >= y , you should maintain the usual identities. For example, x < y should have the result as !(x >= y) . You can’t always do that, but you should get close and you should document any variances. Similar comments for x > y and !(x <= y) , etc.
  • Avoid overloading short-circuiting operators: x || y or x && y . The overloaded versions of these do not short-circuit — they evaluate both operands even if the left-hand operand “determines” the outcome, so that confuses users.
  • Avoid overloading the comma operator: x, y . The overloaded comma operator does not have the same ordering properties that it has when it is not overloaded, and that confuses users.
  • Don’t overload an operator that is non-intuitive to your users. This is called the Doctrine of Least Surprise. For example, although C++ uses std::cout << x for printing, and although printing is technically called inserting, and although inserting sort of sounds like what happens when you push an element onto a stack, don’t overload myStack << x to push an element onto a stack. It might make sense when you’re really tired or otherwise mentally impaired, and a few of your friends might think it’s “kewl,” but just say No.
  • Use common sense. If you don’t see “your” operator listed here, you can figure it out. Just remember the ultimate goals of operator overloading: to make life easier for your users, in particular to make their code cheaper to write and more obvious.

Caveat: the list is not exhaustive. That means there are other entries that you might consider “missing.” I know.

Caveat: the list contains guidelines, not hard and fast rules. That means almost all of the entries have exceptions, and most of those exceptions are not explicitly stated. I know.

Caveat: please don’t email me about the additions or exceptions. I’ve already spent way too much time on this particular answer.

How do I create a subscript operator for a Matrix class?

Use operator() rather than operator[] .

When you have multiple subscripts, the cleanest way to do it is with operator() rather than with operator[] . The reason is that operator[] always takes exactly one parameter, but operator() can take any number of parameters (in the case of a rectangular matrix, two parameters are needed).

For example:

Then you can access an element of Matrix m using m(i,j) rather than m[i][j] :

See the next FAQ for more detail on the reasons to use m(i,j) vs. m[i][j] .

Why shouldn’t my Matrix class’s interface look like an array-of-array?

Here’s what this FAQ is really all about: Some people build a Matrix class that has an operator[] that returns a reference to an Array object (or perhaps to a raw array , shudder), and that Array object has an operator[] that returns an element of the Matrix (e.g., a reference to a double ). Thus they access elements of the matrix using syntax like m[i][j] rather than syntax like m(i,j) .

The array-of-array solution obviously works, but it is less flexible than the operator() approach . Specifically, there are easy performance tuning tricks that can be done with the operator() approach that are more difficult in the [][] approach, and therefore the [][] approach is more likely to lead to bad performance, at least in some cases.

For example, the easiest way to implement the [][] approach is to use a physical layout of the matrix as a dense matrix that is stored in row-major form (or is it column-major; I can’t ever remember). In contrast, the operator() approach totally hides the physical layout of the matrix, and that can lead to better performance in some cases.

Put it this way: the operator() approach is never worse than, and sometimes better than, the [][] approach.

  • The operator() approach is never worse because it is easy to implement the dense, row-major physical layout using the operator() approach, so when that configuration happens to be the optimal layout from a performance standpoint, the operator() approach is just as easy as the [][] approach (perhaps the operator() approach is a tiny bit easier, but I won’t quibble over minor nits).
  • The operator() approach is sometimes better because whenever the optimal layout for a given application happens to be something other than dense, row-major, the implementation is often significantly easier using the operator() approach compared to the [][] approach.

As an example of when a physical layout makes a significant difference, a recent project happened to access the matrix elements in columns (that is, the algorithm accesses all the elements in one column, then the elements in another, etc.), and if the physical layout is row-major, the accesses can “stride the cache”. For example, if the rows happen to be almost as big as the processor’s cache size, the machine can end up with a “cache miss” for almost every element access. In this particular project, we got a 20% improvement in performance by changing the mapping from the logical layout (row,column) to the physical layout (column,row).

Of course there are many examples of this sort of thing from numerical methods, and sparse matrices are a whole other dimension on this issue. Since it is, in general, easier to implement a sparse matrix or swap row/column ordering using the operator() approach, the operator() approach loses nothing and may gain something — it has no down-side and a potential up-side.

Use the operator() approach .

I still don’t get it. Why shouldn’t my Matrix class’s interface look like an array-of-array?

The same reasons you encapsulate your data structures, and the same reason you check parameters to make sure they are valid.

A few people use [][] despite its limitations , arguing that [][] is better because it is faster or because it uses C-syntax. The problem with the “it’s faster” argument is that it’s not — at least not on the latest version of two of the world’s best known C++ compilers. The problem with the “uses C-syntax” argument is that C++ is not C. Plus, oh yea, the C-syntax makes it harder to change the data structure and harder to check parameter values.

The point of the previous two FAQs is that m(i,j) gives you a clean, simple way to check all the parameters and to hide (and therefore, if you want to, change) the internal data structure. The world already has way too many exposed data structures and way too many out-of-bounds parameters, and those cost way too much money and cause way too many delays and way too many defects.

Now everybody knows that you are different. You are clairvoyant with perfect knowledge of the future, and you know that no one will ever find any benefit from changing your matrix’s internal data structure. Plus you are a good programmer, unlike those slobs out there that occasionally pass wrong parameters, so you don’t need to worry about pesky little things like parameter checking. But even though you don’t need to worry about maintenance costs (no one ever needs to change your code), there might be one or two other programmers who aren’t quite perfect yet. For them, maintenance costs are high, defects are real, and requirements change. Believe it or not, every once in a while they need to (better sit down) change their code.

Admittedly my thongue wath in my theek. But there was a point. The point was that encapsulation and parameter-checking are not crutches for the weak. It’s smart to use techniques that make encapsulation and/or parameter checking easy. The m(i,j) syntax is one of those techniques.

Having said all that, if you find yourself maintaining a billion-line app where the original team used m[i][j] , or even if you are writing a brand new app and you just plain want to use m[i][j] , you can still encapsulate the data structure and/or check all your parameters. It’s not even that hard. However it does require a level of sophistication that, like it or not, average C++ programmers fear. Fortunately you are not average, so read on.

If you merely want to check parameters, just make sure the outer operator[] returns an object rather than a raw array , then that object’s operator[] can check its parameter in the usual way. Beware that this can slow down your program. In particular, if these inner array-like objects end up allocating their own block of memory for their row of the matrix, the performance overhead for creating / destroying your matrix objects can grow dramatically. The theoretical cost is still O( rows × cols ), but in practice, the overhead of the memory allocator ( new or malloc ) can be much larger than anything else, and that overhead can swamp the other costs. For instance, on two of the world’s best known C++ compilers, the separate-allocation-per-row technique was 10x slower than the one-allocation-for-the-entire-matrix technique . 10% is one thing, 10x is another.

If you want to check the parameters without the above overhead and/or if you want to encapsulate (and possibly change) the matrix’s internal data structure, follow these steps:

  • Add operator()(unsigned row, unsigned col) to the Matrix class.
  • Create nested class Matrix::Row . It should have a ctor with parameters (Matrix& matrix, unsigned row) , and it should store those two values in its this object.
  • Change Matrix::operator[](unsigned row) so it returns an object of class Matrix::Row , e.g., { return Row(*this,row); } .
  • Class Matrix::Row then defines its own operator[](unsigned col) which turns around and calls, you guessed it, Matrix::operator()(unsigned row, unsigned col) . If the Matrix::Row data members are called Matrix& matrix_ and unsigned row_ , the code for Matrix::Row::operator[](unsigned col) will be { return matrix_(row_, col); }

Next you will enable const overloading by repeating the above steps. You will create the const version of the various methods, and you will create a new nested class, probably called Matrix::ConstRow . Don’t forget to use const Matrix& instead of Matrix& .

Final step: find the joker who failed to read the previous FAQ and thonk him in the noggin.

If you have a decent compiler and if you judiciously use inlining , the compiler should optimize away the temporary objects. In other words, the operator[] -approach above will hopefully not be slower than what it would have been if you had directly called Matrix::operator()(unsigned row, unsigned col) in the first place. Of course you could have made your life simpler and avoided most of the above work by directly calling Matrix::operator()(unsigned row, unsigned col) in the first place. So you might as well directly call Matrix::operator()(unsigned row, unsigned col) in the first place.

Should I design my classes from the outside (interfaces first) or from the inside (data first)?

From the outside!

A good interface provides a simplified view that is expressed in the vocabulary of a user . In the case of OO software, the interface is normally the set of public methods of either a single class or a tight group of classes .

First think about what the object logically represents, not how you intend to physically build it. For example, suppose you have a Stack class that will be built by containing a LinkedList :

Should the Stack have a get() method that returns the LinkedList ? Or a set() method that takes a LinkedList ? Or a constructor that takes a LinkedList ? Obviously the answer is No, since you should design your interfaces from the outside-in. I.e., users of Stack objects don’t care about LinkedList s; they care about pushing and popping.

Now for another example that is a bit more subtle. Suppose class LinkedList is built using a linked list of Node objects, where each Node object has a pointer to the next Node :

Should the LinkedList class have a get() method that will let users access the first Node ? Should the Node object have a get() method that will let users follow that Node to the next Node in the chain? In other words, what should a LinkedList look like from the outside? Is a LinkedList really a chain of Node objects? Or is that just an implementation detail? And if it is just an implementation detail, how will the LinkedList let users access each of the elements in the LinkedList one at a time?

The key insight is the realization that a LinkedList is not a chain of Node s. That may be how it is built, but that is not what it is. What it is is a sequence of elements. Therefore the LinkedList abstraction should provide a LinkedListIterator class as well, and that LinkedListIterator might have an operator++ to go to the next element, and it might have a get() / set() pair to access its value stored in the Node (the value in the Node element is solely the responsibility of the LinkedList user, which is why there is a get() / set() pair that allows the user to freely manipulate that value).

Starting from the user’s perspective, we might want our LinkedList class to support operations that look similar to accessing an array using pointer arithmetic:

To implement this interface, LinkedList will need a begin() method and an end() method. These return a LinkedListIterator object. The LinkedListIterator will need a method to go forward, ++p ; a method to access the current element, *p ; and a comparison operator, p != a.end() .

The code follows. The important thing to notice is that LinkedList does not have any methods that let users access Node s. Node s are an implementation technique that is completely buried. This makes the LinkedList class safer (no chance a user will mess up the invariants and linkages between the various nodes), easier to use (users don’t need to expend extra effort keeping the node-count equal to the actual number of nodes, or any other infrastructure stuff), and more flexible (by changing a single typedef , users could change their code from using LinkedList to some other list-like class and the bulk of their code would compile cleanly and hopefully with improved performance characteristics).

Here are the methods that are obviously inlinable (probably in the same header file):

Conclusion: The linked list had two different kinds of data. The values of the elements stored in the linked list are the responsibility of the user of the linked list (and only the user; the linked list itself makes no attempt to prohibit users from changing the third element to 5), and the linked list’s infrastructure data ( next pointers, etc.), whose values are the responsibility of the linked list (and only the linked list; e.g., the linked list does not let users change (or even look at!) the various next pointers).

Thus the only get() / set() methods were to get and set the elements of the linked list, but not the infrastructure of the linked list. Since the linked list hides the infrastructure pointers/etc., it is able to make very strong promises regarding that infrastructure (e.g., if it were a doubly linked list, it might guarantee that every forward pointer was matched by a backwards pointer from the next Node ).

So, we see here an example of where the values of some of a class’s data is the responsibility of users (in which case the class needs to have get() / set() methods for that data) but the data that the class wants to control does not necessarily have get() / set() methods.

Note: the purpose of this example is not to show you how to write a linked-list class. In fact you should not “roll your own” linked-list class since you should use one of the “container classes” provided with your compiler. Ideally you’ll use one of the standard container classes such as the std::list<T> template.

How can I overload the prefix and postfix forms of operators ++ and -- ?

Via a dummy parameter.

Since the prefix and postfix ++ operators can have two definitions, the C++ language gives us two different signatures. Both are called operator++() , but the prefix version takes no parameters and the postfix version takes a dummy int . (Although this discussion revolves around the ++ operator, the -- operator is completely symmetric, and all the rules and guidelines that apply to one also apply to the other.)

Note the different return types: the prefix version returns by reference, the postfix version by value. If that’s not immediately obvious to you, it should be after you see the definitions (and after you remember that y = x++ and y = ++x set y to different things).

The other option for the postfix version is to return nothing:

However you must not make the postfix version return the this object by reference; you have been warned.

Here’s how you use these operators:

Assuming the return types are not ‘void’, you can use them in larger expressions:

Which is more efficient: i++ or ++i ?

++i is sometimes faster than, and is never slower than, i++ .

For intrinsic types like int , it doesn’t matter: ++i and i++ are the same speed. For class types like iterators or the previous FAQ’s Number class, ++i very well might be faster than i++ since the latter might make a copy of the this object.

The overhead of i++ , if it is there at all, won’t probably make any practical difference unless your app is CPU bound. For example, if your app spends most of its time waiting for someone to click a mouse, doing disk I/O, network I/O, or database queries, then it won’t hurt your performance to waste a few CPU cycles. However it’s just as easy to type ++i as i++ , so why not use the former unless you actually need the old value of i .

So if you’re writing i++ as a statement rather than as part of a larger expression, why not just write ++i instead? You never lose anything, and you sometimes gain something. Old line C programmers are used to writing i++ instead of ++i . E.g., they’ll say, for (i = 0; i < 10; i++) ... . Since this uses i++ as a statement, not as a part of a larger expression, then you might want to use ++i instead. For symmetry, I personally advocate that style even when it doesn’t improve speed, e.g., for intrinsic types and for class types with postfix operators that return void .

Obviously when i++ appears as a part of a larger expression, that’s different: it’s being used because it’s the only logically correct solution, not because it’s an old habit you picked up while programming in C.

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Typecast Operator Overloading in C++

In C++, the typecast operator can be overloaded to customize the behavior of casting operators to define how user-defined data types can be converted into other types. This enables developers to define how instances of a class are converted to other types, providing more control over implicit type conversions.

By overloading typecast operators, developers can seamlessly integrate custom classes into existing code, allowing for smoother interactions between user-defined and built-in data types.

What are Typecast Operators in C++?

The typecast operator in C++ allows developers to convert one data type to another. It is denoted by the use of parentheses followed by the target data type. For example, (int) 3.14 explicitly casts the floating-point number 3.14 to an integer.

C++ provides the following types of typecast operators:

  • static_cast
  • dynamic_cast
  • reinterpret_cast

Syntax of Typecast Operator Overloading

Examples of typecast operator overloading in c++.

Conversion from Complex Number to Double using typecast operator overloading.

In the above example, the ComplexNumber class is designed to represent complex numbers. The typecast operator is overloaded to convert an object of this class to a double. The main() function demonstrates the conversion by creating a ComplexNumber object and using the typecast operator to obtain its double equivalent.

Conversion from Celsius to Fahrenheit and (back to Fahrenheit to Celsius) using typecast operator overloading.

In the above example, the Celsius class and Fahrenheit class are created to represent temperatures in Celsius and Fahrenheit respectively. Overloading of the typecast operator is done to convert Celsius to Fahrenheit and back from Fahrenheit to Celsius. The main() function demonstrates the conversion process.

Conversion from String to Integer using typecast operator overloading.

The above example shows the conversion from a string to an integer using the class StringToInt. The typecast operator is overloaded to perform the desired conversion, and the main() function shows the process by creating an object and obtaining the equivalent integer value.

Limitations of Typecast Operator Overloading

  • Conversions done by the compiler might interfere with user-defined typecast operators.
  • All typecasts can not be overloaded.
  • In the case of inheritance hierarchies complexities occur, especially in the case when typecasting is done between base and derived classes.
  • Typecast operator overloading can be applied only to user-defined types, and not to non-user-defined classes.

Basically, typecast operator overloading in C++ allows the developers to customize how casting operators behave, offering precise control over conversions between different data types.

Through practical examples, we’ve demonstrated how this feature enhances the adaptability of user-defined classes within existing code. Whether converting complex numbers, temperatures, or strings, typecast operator overloading provides a practical means to fine-tune these conversions. By grasping and applying this concept, programmers can create more tailored and seamless interactions in their C++ programs, contributing to clearer and more efficient code.

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  1. NPTEL Problem Solving Through Programming In C Week 0 Quiz Assignment Solution

  2. Assignment Operator in C Programming

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COMMENTS

  1. c++

    Always return a reference to the newly altered left hand side, return *this. This is to allow operator chaining, e.g. a = b = c;. Always check for self assignment (this == &rhs). This is especially important when your class does its own memory allocation. MyClass& MyClass::operator=(const MyClass &rhs) {.

  2. operator overloading

    Although the canonical implementations of the prefix increment and decrement operators return by reference, as with any operator overload, the return type is user-defined; for example the overloads of these operators for std::atomic return by value. [] Binary arithmetic operatorBinary operators are typically implemented as non-members to maintain symmetry (for example, when adding a complex ...

  3. Assignment operators

    All built-in assignment operators return * this, and most user-defined overloads also return * this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type (including void). T2 can be any type including T.

  4. C++ Assignment Operator Overloading

    The assignment operator,"=", is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types. Assignment operator overloading is binary operator overloading. Overloading assignment operator in C++ copies all values of one object to another object.

  5. 21.12

    21.12 — Overloading the assignment operator. Alex November 27, 2023. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .

  6. operator overloading

    Canonical implementations. Other than the restrictions above, the language puts no other constraints on what the overloaded operators do, or on the return type (it does not participate in overload resolution), but in general, overloaded operators are expected to behave as similar as possible to the built-in operators: operator + is expected to add, rather than multiply its arguments, operator ...

  7. c++

    The return type is important for chaining operations. Consider the following construction: a = b = c;. This should be equal to a = (b = c), i.e. c should be assigned into b and b into a. Rewrite this as a.operator= (b.operator= (c)). In order for the assignment into a to work correctly the return type of b.operator= (c) must be reference to the ...

  8. Copy assignment operator

    Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type. [] NoteIf both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an ...

  9. operator overloading

    Overloaded operators. When an operator appears in an expression, and at least one of its operands has a class type or an enumeration type, then overload resolution is used to determine the user-defined function to be called among all the functions whose signatures match the following: Expression. As member function.

  10. Overloading assignments (C++ only)

    Overloading assignments (C++ only) You overload the assignment operator, operator=, with a nonstatic member function that has only one parameter. You cannot declare an overloaded assignment operator that is a nonmember function. The following example shows how you can overload the assignment operator for a particular class: struct X {. int data;

  11. Assignment operator (C++)

    In the C++ programming language, the assignment operator, =, is the operator used for assignment.Like most other operators in C++, it can be overloaded.. The copy assignment operator, often just called the "assignment operator", is a special case of assignment operator where the source (right-hand side) and destination (left-hand side) are of the same class type.

  12. c++

    As I read in books and in the web, in C++ we can overload the "plus" or "minus" operators with these prototypes (as member functions of a class Money): const Money operator +(const Money& m2) const; const Money operator -(const Money& m2) const; and for the assignment operator with: const Money& operator =(const Money& m2);

  13. 21.11

    21.11 — Overloading typecasts. In lesson 10.6 -- Explicit type conversion (casting) and static_cast, you learned that C++ allows you to convert one data type to another. The following example shows an int being converted into a double: C++ already knows how to convert between the built-in data types. However, it does not know how to convert ...

  14. Function Overloading and Return Type in C++

    Function Overloading and Return Type in C++. Function overloading is possible in C++ and Java but only if the functions must differ from each other by the types and the number of arguments in the argument list. However, functions can not be overloaded if they differ only in the return type. Why is Function overloading not possible with ...

  15. Operator Overloading

    It allows you to provide an intuitive interface to users of your class, plus makes it possible for templates to work equally well with classes and built-in/intrinsic types. Operator overloading allows C/C++ operators to have user-defined meanings on user-defined types (classes). Overloaded operators are syntactic sugar for function calls: class ...

  16. c++

    10. No, you can't overload by return type; only by parameter types, and const/volatile qualifiers. One alternative would be to "return" using a reference argument: void get(int, int&); void get(int, char&); although I would probably either use a template, or differently-named functions like your second example.

  17. Overloading assignment operator in C#

    There is already a special instance of overloading = in place that the designers deemed ok: property setters. Let X be a property of foo. In foo.X = 3, the = symbol is replaced by the compiler by a call to foo.set_X (3). You can already define a public static T op_Assign (ref T assigned, T assignee) method.

  18. Typecast Operator Overloading in C++

    In C++, the typecast operator can be overloaded to customize the behavior of casting operators to define how user-defined data types can be converted into other types. This enables developers to define how instances of a class are converted to other types, providing more control over implicit type conversions. By overloading typecast operators ...

  19. return value of operator overloading in C++

    In general, an operator whose result is a new value (such as +, -, etc) must return the new value by value, and an operator whose result is an existing value, but modified (such as <<, >>, +=, -=, etc), should return a reference to the modified value. For example, cout is a std::ostream, and inserting data into the stream is a modifying ...

  20. Method Overloading with different return type

    1. This is partially untrue. The return type is part of the signature. In fact, the CLR allows overloading by return type, as do other languages, like F#. It's just that C# doesn't. Another way to look at it is that without the return type, one cannot uniquely describe the contract that a method or function adheres to.

  21. Return value of assignment operator overloading c++

    It returns a reference so you can perform further actions on the object after assigning to it: struct A {. void doSomething(); A& operator=(const A&); }; A a; A b; (a = b).doSomething(); If the assignment operator returned by value then you would call doSomething () on the unnamed temporary object, instead of on a.